Table of Contents
The Science of Animosity
Happiness is overrated. Happiness activates the parasympathetic system, which leads to rest and recovery. The real deal is negativity. Negativity drives adrenaline, which helps you to grow if used properly.
How to create an enemy?
1. First, draw a 10-year roadmap of all the milestones and paths to the ultimate destination you want to reach.
2. Carry out a deep study and identify all the failures at each level.
3. Biggest failure is human failure. Study deeply the type of people you would encounter on each level.
4. Jolt down all your weaknesses and shortcomings.
5. Select people who are best suited to exploit your weaknesses and whose chances of disloyalty are more(you can do this by looking into their eyes).
6. Remember, you can not innovate on Mars; you have to simulate the environment from zero gravity to crash here on earth.
7. Lower your guard and let all these hand-picked people with the highest possibility of betrayal access all your resources.
8. Teach them, give them the confidence that they are par you, in fact, better than you. Get dependent.
9. Now, use the Tsan-Zhu art of war strategy and put their stress by giving access to wealth and putting them in hunger.
10. Once jaychands are confident enough to become emperor, increase hunger.
How to fight your enemy?
1. Use the analogy of the bow and arrow. The more negative emotions, the further the arrow projectile will be.
2. Let the enemy hit you at all your soft corners(because they know those spots).
3. Observe all the weak points and create a guard.
4. Enemy will use all his/her resources to hit you at the soft targets; let them keep tightening those soft spots.
5. Absorb all the hate of the enemy and use that to up the target.
6. If the enemy gets tired, again, trigger the enemy. Your enemy’s role is to sacrifice their life in hatred to give you valuable simulations.
7. Before launching the rocket, make sure that jaychands watch it live. Also, ensure that you watch Jaychands suffer in their hate and envy. Without deriving sadistic pleasure from your enemy’s sustained misery, you will not go far in life.
Why create an enemy and fight?
1. Mission failure costs are far higher than simulating failure in a test environment.
2. Loyalty is a virtue. Virtue is Wisdom+Power. 95%+ Population is unwise, and 99% are powerless. Out of 10k pilots, your goal is to select five astronauts.
3. You must shed weight to cross the gravity of your biases. Without someone hurting you, your biases will dominate you.
4. Once you have shed all the emotional weight, plan to take off. Before that, open the doors for one final time for any remaining weight to leave past the door(which, remember, doesn’t open after being closed).
5. This country has paid much price by to keep Jaichand’s blood flowing. Don’t worry about using those blood as rocket fuel.
Conclusion
Remember, life is not a bed of roses, and missions are more important in life than emotions. However, never underestimate your weak emotions. More often or not, your emotions draw you because you think of yourself as a savior(which is a deadly disease).
For the human race to go to the future, plenty of pigs are to feed the race with their fat. Never be emotional about it. Being Vegan is great, but pig farming is still essential.
At the end, all that matters is how civilization, country, and the future of the race progress. If you are too concerned with pig preservation and their census, then you must read Animal Farm by George Orwell.
Everything is not fair in love and war. The trophy doesn’t matter. The game is more important than the trophy. If you don’t learn the rules of the game, practice, and reach the top to change the rules, then the game will get the better of you. It is no fun to fall from 100 km above the earth. Always jump first from the 1st floor, then the second floor, then the third, till your legs are broken. Broken legs prevent your brain from doing the adventurism of jumping from 100 km above the ground.
Bonus:- Pig bones are used for strengthening the bows. Pigs will be farmed out.